THE BASIC PRINCIPLES OF CERAMIC DICE

The Basic Principles Of ceramic dice

The stats are as I rolled them, and they cannot be moved about. that has a Con of -4, how do you design a stage 6 character that won't die in the first or next experience, especially Given that we are accomplishing rolled health previous the primary stage? I am looking to convey expected well being (such as temp hp that could be reliably gained) in

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